Sleepwalk
Sleepwalk
🔊Turn on the sound for best experience🔊
Premise
You are stuck in your dream where you can change the size of objects in terms of your perspective. Your objective is to utilise this ability to solve the illusion puzzles and escape from this non-Euclidean dream space.
*Try exiting full-screen mode if the game is lagging.
Manual
- WASD: Move
- Space: Jump
- Hold Mouse Left Button: Drag Object
- Press Mouse Right Button or E (While holding the left button): Rotate Object
- P: Open Menu
Core Mechanic
Your objective is to enter the elevator at the end of level 0-2 and tap the alarm clock at the end of level 3 to wake up from your dream. You will go through multiple rooms with puzzles in each level. The text hints and the objects that you can pick up and change the size of are usually the keys to resolve the puzzles. Ensure you make full use of each of them. The new features introduced in each level are as follows:
Level 0 | Forced perspective (changing the size of objects by changing perspective) |
Level 1 | Rotate objects and disguised objects |
Level 2 | Infinite corridor |
Level 3 | Portals (teleporting and changing the size of the character w.r.t the size difference of portals in a portals pair) |
Themes
Illusion: perspective illusion (forced perspective) and non-Euclidean space (infinite corridor in level 2-3)
Lower the Volume: lowering the size of objects (level 0-3) and the size of the character (level 3).
Dev Team
Group: 400 Bad Request (Mon 4pm)
Group Members: Hanru Wang (Level 1), Jiarui Song (Level 2), Xiaoyu Ding (Level 3)
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | 218 I'm a coffee pot |
Genre | Puzzle |
Made with | Unity |
Tags | Exploration, illusion |
Average session | A few minutes |
Inputs | Keyboard, Mouse |